RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    1. Home
    2. Tags
    3. keyboard mappin
    Log in to post
    • All categories
    • D

      HELP I CANT GET PAST CONFIGURATION WITH A KEYBOARD

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support keyboard mappin configure butto help me please
      5
      0 Votes
      5 Posts
      637 Views
      mituM

      @emulatre71 Please stop spamming the forum with these links.

    • MadDogHoek818M

      Setting esc to close without hot key...

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support hotkey hotkey exit keyboard mappin esc
      4
      0 Votes
      4 Posts
      665 Views
      MadDogHoek818M

      @mitu
      I do have 4 usb joysticks modules attached. Maybe I have a hot key setup by mistake.

      Thank you, gives me a whole bunch of new stuff to try tomorrow morning, see if I can get it working.

    • P

      Incorrect keyboard mapping in Pi4 terminal

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support keyboard mappin keymapping
      4
      0 Votes
      4 Posts
      519 Views
      P

      @Thorr69 Thank you for your help. I just had a chance today to sit down and work on it. I got it working. Thanks again

    • P

      lr-x1 map key to button?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-x1 sharp x1 keyboard mappin configuration
      1
      0 Votes
      1 Posts
      284 Views
      No one has replied
    • M

      Game Mapping Files Spectrum, C64 etc

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support config keyboard mappin zx spectrum amstrad cpc c64
      1
      0 Votes
      1 Posts
      253 Views
      No one has replied
    • S

      JzIntv: two joystick keyboard hackfile for Tron:DD breaks input

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support intellivision k keyboard mappin
      1
      0 Votes
      1 Posts
      198 Views
      No one has replied
    • A

      Emulationstation + Xpadder + ePSXe Combo not working [Windows 7]

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio xpad epsxe keyboard mappin
      1
      0 Votes
      1 Posts
      570 Views
      No one has replied
    • schmiddymanS

      One Keyboard for two players -> key mapping problems

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support keyboard mappin 2 player setup mame2003 mapping keys
      5
      0 Votes
      5 Posts
      1k Views
      schmiddymanS

      I found the problem. Mame seems to define a controller + a keyboard as possible inputs. Since my controller is a device that is mapped through RetroPad the event gets fired twice: once through the keyboard emulation and once through RetroPad. If the mapping is even different in the retroarch.cfg in can cause some strange events overlapping each other.
      Solution: I changed the MAME input configuration to only receive one input (RetroPad). That solved it :)

    • Q

      Reset keyboard hotkeys

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch keyboard mappin hotkeys
      2
      -1 Votes
      2 Posts
      484 Views
      mituM

      We don't support custom 3rd party images - https://retropie.org.uk/forum/topic/3/read-this-first. You free to try the image from retropie.org.uk/download and we'll be glad to help you if you have questions or run into trouble.

    • C

      Custom Keyboard bindings in Emulation Station and console

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support keyboard keyboard mappin c64 command line xmodmap
      6
      0 Votes
      6 Posts
      2k Views
      C

      I think I have zeroed-in on the issue (but not solved it yet). The missing puzzle piece was SDL.

      Emulationstation is built on top of SDL, which has its own keyboard library. Something is not accounting for modifier keys: either the SDL the way emulationstation is written.
      I think there is still hope as the debug log (see end) can see that both Arrow key and Shift and it even shows that my keys are mapped to both down and up in es_input.cfg. Just need to find a way to access that second option in some way.

      Anyone has an idea how I can access the second value of my key, or knows their way around emulationstation source so I can add the function myself?

      Edit:
      I found where F4 is hardcoded for emulation station, which makes me think I can hardcode arrows + shifted arrows in a similar manner. It is not a great solution, but it is something...
      The only problem I have is that I don't know how to build my own version of emulation station with the changes if I made a copy to my own github.

      Also, I don't know SDL well enough to code it myself. Anyone able to translate my pseudocode into actual SDL and cpp?

      IF keydown(shift) AND keydown(down) THEN return up END

      Also, happy to hear any other solutions!

    • ?

      Enter Keyboards?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support enter keyboard usb keyboard mappin
      12
      -1 Votes
      12 Posts
      2k Views
      ?

      I found the file to modify, it is the file retroarch.cfg, which I modify to put the keys that I want.
      Here it could be for other people.

      Thank you for your answers and your help anyway.

    • B

      |Close] Keyboard is detect as my first controler

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support keyboard usb keyboard mappin
      8
      0 Votes
      8 Posts
      1k Views
      meleuM

      Woohool!

      You're welcome fellows.

      Cheers!

    • C

      Vice + Retropie

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support vice retropie joystick mappin keyboard mappin c64 vice
      16
      0 Votes
      16 Posts
      4k Views
      C

      @edmaul69 Hello! Well I've got Boulderdash running with vice (not lr). But Im going to re-install Lr-vice again. But heres what works for me. in case anyone has the same difficulty.

      [All from the ViceMenu GUI]

      1- Restore defaults from 'settings management' (this is a different pref set than the package, you can tell as it changes the display filter to emu crt display)
      2 - Set Machine settings / Joystick settings / Joystick device 1 -> Joystick
      3 - Set Machine settings / Joystick settings / Joystick 1 mapping -> !Go set this!
      4 - Save your settings in 'settings managment'

      I think my naviety was !assuming! that because I've configured controllers for retropie that the mapping would naturally carry over to the emulator. Not for vice it seems. Lesson learned.

      On the keyboard front, I loaded up the mac version of Vice, found the symbolic and positional keyboards for mac. I then loaded those into the C64 rom section. Then loaded those keyboard layouts in vice. However this made no difference. Unless you have to save the keyboards .kvm's in a specific location I think keyboard mapping is broken in vice

      What worked was the virtual keyboard. And knowing that you have to press f1 to start the game. Yep pressing fire button wont do jack (it's 1984) https://ia600707.us.archive.org/20/items/Boulder_Dash_1984_First_Star_Software/Boulder_Dash_1984_First_Star_Software.pdf

      Thanks Edmaul for the tips to keep lookin.

    • B

      How to override keyboard mapping with a completely different keyboard character (neogeo)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support neogeo keyboard mappin coin overrides
      3
      0 Votes
      3 Posts
      1k Views
      B

      The problem I had was that I didn't know what the "Insert Coin" mapped to. I discovered (from Google) that it's the SELECT button. Once I knew this, I could edit the retroarch.cfg in the configs/FBA folder and added the following line: input_player1_select = "num5"

      Sorted.

      Thank you.

      PS: I also tried adding input_player2_select = "num6", but it looks like it only accepts P1 setting.

    • GtBFilmsG

      Mapping keyboard controls in lr-mupen64plus (N64 emulator)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controls mupen64plus n64 emulator keyboard mappin key mapping
      7
      0 Votes
      7 Posts
      7k Views
      GtBFilmsG

      Thanks for that, I've tried the standalone and they work fine with no tinkering. I'm trying the high resolution one as default but it looks like I'll probably need to set alternatives for some roms, as they're a bit sluggish. Mario Kart 64 looks and plays really well though!